Steam
localization

Your Steam page decides which regional storefronts the algorithm is allowed to put you on. We translate the page and the game so players who land there stay.

From €90 per language · 1–7 working days · free corrections, anytime.

Get a free test
Я Δ ß Ł

On Steam, localization is not decoration on a finished game. The languages your store page declares feed regional recommendations, language filters and discovery shelves. Translating the store page is often the cheapest first step; the game follows once you see where the wishlists come from.

1What to localize first

  • Store page: short description, long description, feature list, capsule and screenshot text.
  • Tags and system text that appear on the page in the player’s language.
  • The game UI — menus, settings, tutorial — so that a player who buys can actually play.
  • Updates and patch notes, which keep regional communities engaged after launch.

2How it pays back

  • Players can filter the catalogue to titles they can read; an English-only page drops out of that list.
  • Wishlists added in a local language tend to convert better on discount day, because nothing on the page asks the buyer to work.
  • Players who get their own language leave more reviews, and review volume keeps a small game visible.

3How the work is done

Every line goes through five passes, and a person owns each one: we mark the jokes and wordplay, do an early pass for terminology, rewrite by hand whatever sounds translated, run a late pass against your UI limits, and finish with a final read. Tools keep terms consistent; a translator reads every line in context.

4Price, timing and what you get

  • €90 per language, fixed, for up to 5,000 words — agreed before we start.
  • 1–7 working days per language, depending on volume. You get a firm date with the price.
  • Free test first: up to 600 words translated within five working days, no payment, no obligation.
  • 30% upfront, 70% after you have run the localization in your own build.
  • Free corrections for as long as the game is yours — patches, new lines, renamed items.

Your files come back in the structure you sent: JSON, CSV, XLSX, PO/POT, XML, RESX, YAML, XLIFF, Unity or Unreal string tables. Keys, tags and placeholders like {playerName}, %s and <color> stay untouched, so the build drops straight in. A glossary of the terms we settled comes with it.

5Start with a free test

Send us the passage you care about most — the tricky joke, the tutorial, the item descriptions. Up to 600 words, back within five working days. Use the contact form or write to contact@traled.eu. We usually reply within two hours.

6Questions

Should I localize the Steam page before the game?

It is a common, low-cost first step: it opens regional storefronts and shows where interest comes from. Declare only languages the game itself will support, so players are not disappointed.

How much does Steam page localization cost?

A store page is usually well under 5,000 words, so it fits in the fixed €90 per language.

Can you also handle patch notes and updates?

Yes, and corrections stay free for as long as the game is yours.

More guides: Indie game localization · German · French · Russian · Spanish · Japanese